The code will be executed on load time when the mod is active. script file inside your mod folder and insert your javascript into the file. For now we support adding scripts written with Javascript, new Buildings, new Events and new Localization strings. There are multiple types of content you can add into your mod. Inside your mod folder, right click and pick Create -> Aftermath -> Mod.Īdding content for Mod This will be where the main content for the mod should be added in. loc file), then create a new Folder in the root of the Assets folder. To mod game Events, check out the instructions at Modding: Events.Īfter the project is open in Unity, remove the example content by removing the Fish Factory folder ( or simply rename it, if you want to keep the files within - for example, the. After this it will show up in-game, in the food building section. After building, you can launch the game, enter the Mod menu and activate the mod. There is an example building provided called Fish Factory and it can be tested in-game by picking Mod/Build Mod from top menu. If you already have the Unity Hub from other modding projects, get the above-mentioned Unity Editor.ĭownload the mod tool project from Github and use the Unity Hub to open the project. For first time modders without Unity installed, you need the Unity Installer You need to download Unity editor (needs to be version 2020.3.14f1). This is a guide for installing the tools for creating mods. To get mods in-game, download/subscribe to the mods via Paradox or Steam websites and then go to Adding Mods To The Game for the steps to get the mods into your game. These instructions are not for installing already built mods.
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